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SD Gundam Capsule Fighter Online SEA CBT

I’ve been playing this new game only about to be commercially available. Got a (Closed Beta Test) CBT ticket from facebook through a chance encounter with a post talking about one. It is called SD Gundam Capsule Fighter.


This MMO typology is nothing new, we’ve seen the likes of it with Gunbound and a host of other collaborative fighting games but the difference lies in the almost cult following of the immensely popular mecha anime series that is Gundam.

When you start the game off it almost requires a veritable amount of luck as the player is made to get a Gundam through a capsule machine with 6 available Gundam units four of which are class C with one B and one A. The odds are almost never in the favor of the player because the class C units come out so often I have depleted all the initial 20k points with only one class A to show for it (one capsule draw requires 1.2-1.4k points and these are not so easy to come by). Below is a display of how it happens:

First you choose a capsule with the Gundam you like


Then you pay the necessary points to draw a capsule


The capsule game puts out a single ball which contains the random Gundam


And then you click the ball and the new (rookie) mobile suit pops out.


In this test I drew a CR rank which is slightly better than a C. The only A Rank Gundam I have and am using now is the Aegis Gundam. In the show this is an enemy mobile suit piloted by Athrun in Gundam Seed Destiny. Thus far none of the Gundam Wing mobile suits are found in the ranks but the capsule machines aren’t filled out either so we will still probably get to see those in action in later patches.


Of course a player can house a number of units in his “Room” so he can select an appropriate one to use when required. There is a Rock Paper Scissors (RPS) system in game where you can easily determine which targets your Gundam will be most effective on. Aegis is a Scissors type which is a mid-range machine. Paper is the classification for long-range and Rock for close combat. Here are some of the mobile suits in my room, mostly B classes as rewards from quests, the more common ones I scrapped already to make use of the 400 points you get from scrapping one:


In this game you earn points through battling a team melee or through quests. The controls are pretty straightforward but the maneuvering and maneuverability of every unit differs as well as the rate of fire they can output so it is quite a riot when the battle commences. Here is a view of the waiting room:


You can talk with other players and move your mobile suit around while in this area.

This is what it looks like inside a battle; you have a map which shows you where your opponents are and all of you are flying around and zooming past each other in an attempt to knock out the enemies while taking minimal damage to your own machine. This team play match allows you to re-launch as many times as you are shot down and the score is determined by how much more kills both teams have. You can see the Aegis here in MA mode and shooting out a special attack at one of the enemies.


And this is what it looks like when the battle is completed, you either win or lose and statistics are shown on the right side.


It is a very nice game in the sense that collecting and leveling up your mobile suits alow you to really grasp how the machine is supposed to be used. You can also customize colors by buying paints from the shop. This game does have a fairly long playability and can host tournaments if needed without too much of a hassle. The CBT ends tonight so testers are really hoping that it wont be a complete wipe or at the very least some form of reward… like the Exia for 200 PVP kills which is an ongoing CBT event now.

Its quite fun and I wouldn’t mind keeping it on my computer for long. Once the open beta starts then more people will come in and that would make for a very crowded Heliopolis server. I would probably invite all my Ragnarok buddies to take a shot especially since these models are all familiar and new game challenges are always welcome.

About the author

Mark O.

Mark is an architect and artist who endeavors to design most anything that requires a little bit of thought into it.

Although writing is not considered a primary focus, a little too much time can yield many thoughts that are just begging to be written down.

Armed with a trusty array of content creation devices and surrounded with a continuous flux of technology and life, herein lies those that are fortunate enough to have been given presence through a little bit of movement and a whole lot of iterations.

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